![]() And I noticed that I couldn't find any SMW graphics whatsoever, except for the new Luigi graphics. I have a little bit of experience with SMW, it's a bit of a big job, and I think the Koopalings would be even harder to fix given the nature of how all of them but Ludwig share graphics.ĮDIT: So I actually did open SMAS+W in YY-CHR because I needed to yoink the graphics from a clean rom after a little mishap. Though i'll have to tweak pallets again.Īgain, we'll see. I did also apply the brick fix patch but I suppose there is no reason I can't just copy paste to a clean rom. If all you do is sprite/palette work, then your changes should be compatible with Redux without any problem at all. The Koopalings are awful in SMW, and your touch on them would be fantastic!Īlso, don't worry about compatibility with SMAS+SMW Redux. I encourage you to make a faithful artwork edition for it, please Right now the only thing left i'm even thinking about tweaking in SMB2 is Toad's spots. Melee nerds in the battle against wart, but i'll let people find that one for themselves. The subcons are already faithful to what little artwork they have, there have been a few tweaks to the items, but nothing worth documenting, save for one easter egg for Super Smash Bros. As you can see i've posted the first batch of enemies. I'll be shifting my focus to SMB1 for now.
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